World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
27 void SaveGame(
bool IsAutoSAve,
bool NotSaveWorld);
struct SavegameList * pSavegameList
void SaveGame(bool IsAutoSAve, bool NotSaveWorld)
bool Initialize_GamesLOD_NewLOD()
unsigned int uNumSavegameFiles
void LoadGame(unsigned int uSlot)
constexpr unsigned int MAX_SAVE_SLOTS
void DoSavegame(unsigned int uSlot)
std::array< class Image *, MAX_SAVE_SLOTS > pSavegameThumbnails
std::array< unsigned int, MAX_SAVE_SLOTS > pSavegameUsedSlots
std::array< SavegameHeader, MAX_SAVE_SLOTS > pSavegameHeader
std::array< String, 45 > pFileList