World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
34 Error(
"Invalid GUIProgressBar type: %u",
type);
118 render->ResetUIClipRect();
Image * progressbar_dungeon
struct IconFrameTable * pIconsFrameTable
Texture * GetImage_PCXFromIconsLOD(const String &name)
bool Initialize(Type type)
GUIProgressBar * pGameLoadingUI_ProgressBar
Texture * GetImage_ColorKey(const String &name, uint16_t colorkey)
void Reset(uint8_t uMaxProgress)
unsigned int uIconID_TurnHour
Icon * GetFrame(unsigned int uIconID, unsigned int frame_time)
Texture * GetImage_Alpha(const String &name)
String StringPrintf(const char *fmt,...)
Image * progressbar_loading
std::shared_ptr< IRender > render