6 #include "../../Engine/Graphics/Sprites.h"
8 #include "../../Engine/Events.h"
9 #include "../../Engine/Graphics/Outdoor.h"
10 #include "../../Engine/Graphics/Viewport.h"
11 #include "../../Engine/LOD.h"
12 #include "../../Engine/Objects/Actor.h"
13 #include "../../Engine/Party.h"
14 #include "../../GUI/GUIFont.h"
15 #include "../../GUI/GUIWindow.h"
16 #include "../../Media/Audio/AudioPlayer.h"
22 Vec2_int_(1524, 8332), Vec2_int_(2186, 8844),
23 Vec2_int_(3219, 9339), Vec2_int_(4500, 9339),
24 Vec2_int_(5323, 9004), Vec2_int_(0x177D, 0x2098),
25 Vec2_int_(0x50B, 0x1E15), Vec2_int_(0x18FF, 0x1E15),
26 Vec2_int_(0x50B, 0xD69), Vec2_int_(0x18FF, 0x1B15),
27 Vec2_int_(0x50B, 0x1021), Vec2_int_(0x18FF, 0x1848),
28 Vec2_int_(0x50B, 0x12D7), Vec2_int_(0x18FF, 0x15A3),
29 Vec2_int_(0x50B, 0x14DB), Vec2_int_(0x18FF, 0x12D7),
30 Vec2_int_(0x50B, 0x1848), Vec2_int_(0x18FF, 0x1021),
31 Vec2_int_(0x50B, 0x1B15), Vec2_int_(0x18FF, 0xD69),
56 for (
uint i = 0; i < 4; i++)
109 __int16 monster_ids[6];
128 render->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
136 render->DrawTextureCustomHeight(8 / 640.0
f, (352 -
v0) / 480.0
f,
139 render->DrawTextureAlphaNew(8 / 640.0
f, (347 -
v0) / 480.0
f,
166 for (
uint i = 0; i < 4; i++) {
181 num_monsters = (int)((
double)v26 * 1.5);
185 num_monsters = 2 * v4;
188 num_monsters = 2 * v4;
192 if (v4 > 100) v4 = 100;
193 if (num_monsters > 100) num_monsters = 100;
195 if (num_monsters < 2) num_monsters = 2;
199 for (
unsigned int i = 1; i <= 258; i++) {
218 if (v6 < 6) num_monsters = v6;
220 if (num_monsters > 0) {
221 for (
uint i = 0; i < num_monsters; i++) {
227 monster_ids[i] = v23[rand() % v6];
262 for (i = 0; i < v14; ++i)