| 
    World of Might and Magic
    0.2.0
    
   Open reimplementation of Might and Magic 6 7 8 game engine 
   | 
 
 
 
 
См. документацию.
   18 static std::array<Image *, 6>
 
   42     for (
uint i = 0; i < 6; ++i)
 
   58     render->DrawTextureAlphaNew(471 / 640.0
f, 445 / 480.0
f,
 
   68     render->ClearZBuffer(0, 479);
 
   69     render->DrawTextureNew(8 / 640.0
f, 8 / 480.0
f,
 
   71     render->DrawTextureAlphaNew(471 / 640.0
f, 445 / 480.0
f,
 
   81     const uint fountain_bits_lut[] = {
 
   85     for (
uint i = 0; i < 6; ++i) {
 
  
 
@ PARTY_QUEST_FOUNTAIN_NIGHON
 
const char * GetString(unsigned int index) const
 
Texture * GetImage_Solid(const String &name)
 
Image * ui_exit_cancel_button_background
 
Image * ui_book_townportal_background
 
std::array< unsigned int, 480 > pSRZBufferLineOffsets
 
bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2)
 
GUIButton * CreateButton(int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >())
 
std::shared_ptr< Engine > engine
 
unsigned int game_viewport_width
 
static int pTownPortalBook_ws[6]
 
static int pTownPortalBook_hs[6]
 
unsigned __int8 _quest_bits[64]
 
Localization * localization
 
GUIWindow_TownPortalBook()
 
@ PARTY_QUEST_FOUNTAIN_THE_PIT
 
void DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing)
 
unsigned int game_viewport_height
 
@ PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE
 
Texture * GetImage_ColorKey(const String &name, uint16_t colorkey)
 
unsigned int uFrameHeight
 
static int pTownPortalBook_ys[6]
 
void BasicBookInitialization()
 
@ PARTY_QUEST_FOUNTAIN_CELESTIA
 
GLfloat GLfloat GLfloat GLfloat v3
 
static int pTownPortalBook_xs[6]
 
@ PARTY_QUEST_FOUNTAIN_PIERPONT
 
static std::array< Image *, 6 > ui_book_townportal_icons
 
@ PARTY_QUEST_FOUNTAIN_HARMONDALE
 
std::shared_ptr< IRender > render