World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
18 static std::array<Image *, 6>
42 for (
uint i = 0; i < 6; ++i)
58 render->DrawTextureAlphaNew(471 / 640.0
f, 445 / 480.0
f,
68 render->ClearZBuffer(0, 479);
69 render->DrawTextureNew(8 / 640.0
f, 8 / 480.0
f,
71 render->DrawTextureAlphaNew(471 / 640.0
f, 445 / 480.0
f,
81 const uint fountain_bits_lut[] = {
85 for (
uint i = 0; i < 6; ++i) {
@ PARTY_QUEST_FOUNTAIN_NIGHON
const char * GetString(unsigned int index) const
Texture * GetImage_Solid(const String &name)
Image * ui_exit_cancel_button_background
Image * ui_book_townportal_background
std::array< unsigned int, 480 > pSRZBufferLineOffsets
bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2)
GUIButton * CreateButton(int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >())
std::shared_ptr< Engine > engine
unsigned int game_viewport_width
static int pTownPortalBook_ws[6]
static int pTownPortalBook_hs[6]
unsigned __int8 _quest_bits[64]
Localization * localization
GUIWindow_TownPortalBook()
@ PARTY_QUEST_FOUNTAIN_THE_PIT
void DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing)
unsigned int game_viewport_height
@ PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE
Texture * GetImage_ColorKey(const String &name, uint16_t colorkey)
unsigned int uFrameHeight
static int pTownPortalBook_ys[6]
void BasicBookInitialization()
@ PARTY_QUEST_FOUNTAIN_CELESTIA
GLfloat GLfloat GLfloat GLfloat v3
static int pTownPortalBook_xs[6]
@ PARTY_QUEST_FOUNTAIN_PIERPONT
static std::array< Image *, 6 > ui_book_townportal_icons
@ PARTY_QUEST_FOUNTAIN_HARMONDALE
std::shared_ptr< IRender > render