World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
61 unsigned char g,
unsigned char b,
char uLightType);
unsigned int uNumLightsActive
static Log * ResolveLogger()
EGLSurface EGLint EGLint y
LightsStack_MobileLight_()
LightsStack_StationaryLight_()
unsigned int GetNumLights()
unsigned int uNumLightsActive
StationaryLight pLights[400]
GLboolean GLboolean GLboolean b
GLdouble GLdouble GLdouble r
virtual ~LightsStack_StationaryLight_()
virtual ~LightsStack_MobileLight_()
bool AddLight(int16_t x, int16_t y, int16_t z, int16_t a5, unsigned char r, unsigned char g, unsigned char b, char uLightType)
bool AddLight(int16_t x, int16_t y, int16_t z, int16_t uSectorID, int uRadius, uint8_t r, uint8_t g, uint8_t b, char a10)