World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
18 unsigned int uDiffuse,
virtual bool Initialize(OSWindow *window)
void TransformBillboard(SoftwareBillboard *a2, RenderBillboard *pBillboard)
GLenum GLenum GLuint texture
unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z)
void PostInitialization()
EGLSurface EGLNativeWindowType * window
virtual HWLTexture * LoadHwlSprite(const String &name)
virtual HWLTexture * LoadHwlBitmap(const String &name)
EGLImageKHR EGLint * name
virtual void MakeParticleBillboardAndPush(SoftwareBillboard *a2, Texture *texture, unsigned int uDiffuse, int angle)
virtual void DrawSpriteObjects_ODM()
virtual void TransformBillboardsAndSetPalettesODM()