World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
36 const char *pInString;
57 render->DrawTextureNew(0, 0, background);
92 v19 = play_time.GetDays();
93 v14 = play_time.GetYears();
94 v18 = play_time.GetMonthsOfYear();
95 v17 = play_time.GetDaysOfMonth();
102 for (
uint i = 0; i < 4; i++) {
105 i * ((
unsigned char)pFont->
GetHeight() - 2) +
116 v23 = (
signed __int64)v23 / v19;
142 render->pBeforePresentFunction();
143 render->SaveWinnersCertificate(
"MM7_Win.Pcx");
153 window->PeekMessageLoop();
159 window->PeekMessageLoop();
const char * GetString(unsigned int index) const
GameTime & GetPlayingTime()
bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2)
unsigned __int8 _quest_bits[64]
Localization * localization
std::array< Player, 4 > pPlayers
void DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing)
Texture * GetImage_PCXFromIconsLOD(const String &name)
unsigned int GetHeight() const
GUIWindow * window_SpeakInHouse
unsigned int OS_GetTime()
unsigned int uFrameHeight
static GUIFont * LoadFont(const char *pFontFile, const char *pFontPalette,...)
void StopChannels(int uStartChannel, int uEndChannel)
EGLSurface EGLNativeWindowType * window
unsigned int uLastKeyPressed
struct KeyboardActionMapping * pKeyActionMap
String FormatString(unsigned int index,...) const
String FitTextInAWindow(const String &inString, unsigned int width, int uX, bool return_on_carriage=false)
int dword_6BE364_game_settings_1
std::queue< GUIMessage > qMessages
void SubtractHours(int hours)
AudioPlayer * pAudioPlayer
const char * GetClassName(unsigned int index) const
struct GUIMessageQueue * pMessageQueue_50CBD0
String StringPrintf(const char *fmt,...)
std::shared_ptr< IRender > render