World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Определения типов | |
using | EngineIoc = Engine_::IocContainer |
Функции | |
void | GuildDialog () |
void | SpellBookGenerator () |
using EngineIoc = Engine_::IocContainer |
См. определение в файле UIGuilds.cpp строка 25
void GuildDialog | ( | ) |
См. определение в файле UIGuilds.cpp строка 27
Перекрестные ссылки _449B57_test_bit(), BuildDialogueString(), BuildingType_MagicShop, byte_4ED970_skill_learn_ability_by_class_table, GUIFont::CalcTextHeight(), Color16(), dialog_menu_id, GUIWindow::DrawShops_next_generation_time_string(), GUIWindow::DrawTitleText(), Localization::FormatString(), _2devent::fPriceMultiplier, GameUI_StatusBar_DrawImmediate(), GameUI_StatusBar_OnEvent(), Localization::GetClassName(), GUIWindow::GetControl(), Mouse::GetCursorPos(), Party::GetGold(), Party::GetPlayingTime(), Localization::GetSkillName(), Localization::GetString(), guild_mambership_flags, HOUSE_DIALOGUE_GUILD_BUY_BOOKS, HOUSE_DIALOGUE_MAIN, HouseSound_NotEnoughMoney_TrainingSuccessful, HouseUI_CheckIfPlayerCanInteract(), localization, GUIButton::msg_param, p2DEvents, GUIWindow::par1C, Party::PartyTimes, pAudioPlayer, GUIWindow::pCurrentPosActiveItem, pDialogueWindow, pFontArrus, PlayHouseSound(), AudioPlayer::PlaySound(), pMerchantsBuyPhrases, pMessageQueue_50CBD0, pNPCTopics, GUIWindow::pNumPresenceButton, pParty, pPlayers, GUIWindow::pStartingPosActiveItem, GUIWindow::ptr_1C, render, Engine_::IocContainer::ResolveMouse(), shop_ui_background, shop_ui_items_in_store, PartyTimeStruct::Shops_next_generation_time, SOUND_error, Party::SpellBooksInGuilds, Party::TakeGold(), uActiveCharacter, GUIWindow::uFrameWidth, GUIWindow::uFrameX, GUIWindow::uFrameZ, GUIButton::uHeight, UIMSG_Escape, ItemGen::uItemID, GUIButton::uW, GUIButton::uY, window_SpeakInHouse, Point::x и Point::y.
Используется в GUIWindow::HouseDialogManager().
void SpellBookGenerator | ( | ) |
См. определение в файле UIGuilds.cpp строка 298
Перекрестные ссылки _449B57_test_bit(), Party::_quest_bits, assets, AssetsManager::GetImage_ColorKey(), p2DEvents, GUIWindow::par1C, ItemsTable::pItems, pItemsTable, pParty, GUIWindow::ptr_1C, ItemGen::Reset(), shop_ui_items_in_store, Party::SpellBooksInGuilds, _2devent::uType, window_SpeakInHouse и word_4F0F30.